MetaSapiens: Real-Time Neural Rendering with Efficiency-Aware Pruning and Accelerated Foveated Rendering

1 University of Rochester   2 Shanghai Jiao Tong University

Video Comparisons

The first row shows a comparison between the Dense Model (Mini-Splatting-D [Fang 2024]) and our method, which includes Our-L1 (Pruned Version) and FR (Foveated Rendering). We also display the L2~L4 used in FR in the second row. All videos are fixed to 90 FPS for comparison.

- Note:

Mini-D (12 FPS)

Our-L1 (60 FPS)

Our-FR (85 FPS)

Our-L2

Our-L3

Our-L4

Method Overview

Our Foveated Rendering. In addition to introducing Computation-Aware Pruning, we further enhance rendering efficiency by employing Multi-Versioning-based Foveated Rendering (left figure), leveraging human perceptual characteristics. A user study conducted in VR verifies the final quality. The right figure compares the Quality-FPS trade-off, measured using the objective metric PSNR and Jetson Xavier, between our method and other approaches.

Image Comparisons

The comparison between our method and Mini-Splatting-D [Fang 2024] is shown below. FPS is averaged over the test poses, measured on Jetson Xavier.

Our-L1
(60 FPS)
Mini-D [Fang 2024]
(12 FPS)
Our-L1
(121 FPS)
Mini-D [Fang 2024]
(13 FPS)
Our-L1
(57 FPS)
Mini-D [Fang 2024]
(10 FPS)
Our-L1
(72 FPS)
Mini-D [Fang 2024]
(13 FPS)
Our-L1
(99 FPS)
Mini-D [Fang 2024]
(21 FPS)
Our-L1
(52 FPS)
Mini-D [Fang 2024]
(8 FPS)
 
   
     

BibTeX

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