(60 FPS)
(12 FPS)
(121 FPS)
(13 FPS)
(57 FPS)
(10 FPS)
The first row shows a comparison between the Dense Model (Mini-Splatting-D [Fang 2024]) and our method, which includes Our-L1 (Pruned Version) and FR (Foveated Rendering). We also display the L2~L4 used in FR in the second row. All videos are fixed to 90 FPS for comparison.
- Note:
Mini-D (12 FPS)
Our-L1 (60 FPS)
Our-FR (85 FPS)
Our-L2
Our-L3
Our-L4
Our Foveated Rendering. In addition to introducing Computation-Aware Pruning, we further enhance rendering efficiency by employing Multi-Versioning-based Foveated Rendering (left figure), leveraging human perceptual characteristics. A user study conducted in VR verifies the final quality. The right figure compares the Quality-FPS trade-off, measured using the objective metric PSNR and Jetson Xavier, between our method and other approaches.
The comparison between our method and Mini-Splatting-D [Fang 2024] is shown below. FPS is averaged over the test poses, measured on Jetson Xavier.