
(60 FPS)

(12 FPS)

(121 FPS)

(13 FPS)

(57 FPS)

(10 FPS)
The first row shows a comparison between the Dense Model (Mini-Splatting-D [Fang 2024]) and our method, which includes Our-L1 (Pruned Version) and FR (Foveated Rendering). We also display the L2~L4 used in FR in the second row. All videos are fixed to 90 FPS for comparison.
- Note:
Mini-D (12 FPS)
Our-L1 (60 FPS)
Our-FR (85 FPS)
Our-L2
Our-L3
Our-L4
Our Foveated Rendering. In addition to introducing Computation-Aware Pruning, we further enhance rendering efficiency by employing Multi-Versioning-based Foveated Rendering (left figure), leveraging human perceptual characteristics. A user study conducted in VR verifies the final quality. The right figure compares the Quality-FPS trade-off, measured using the objective metric PSNR and Jetson Xavier, between our method and other approaches.
The comparison between our method and Mini-Splatting-D [Fang 2024] is shown below. FPS is averaged over the test poses, measured on Jetson Xavier.
@inproceedings{lin2025metasapiens,
title={MetaSapiens: Real-Time Neural Rendering with Efficiency-Aware Pruning and Accelerated Foveated Rendering},
author={Lin, Weikai and Feng, Yu and Zhu, Yuhao},
booktitle={Proceedings of the 30th ACM International Conference on Architectural Support for Programming Languages and Operating Systems, Volume 1},
pages={669--682},
year={2025}
}
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